Some hardware becomes cultural shorthand. Keza MacDonald has written about the Super Nintendo, a machine whose grey plastic and coloured buttons still function as a password among people of a certain age, and our catalogue files the result under heritage every bit as much as technology.
That double filing is the correct one. Writing seriously about video games means treating them as objects with a history: made by people, sold into a particular moment, and remembered by players who were changed by them. Over eight hours allows for the sort of detail a magazine retrospective never has room to carry.
MacDonald also narrates, which in cultural writing of this kind keeps the enthusiasm attached to the person who did the research.