Frame rate is one of those technical measures nobody considers until it fails, at which point it becomes the only thing anyone can see. It underpins gaming, film, broadcast and every screen that has to persuade the eye that motion is continuous, and Julian Carter has written about the frontier of it.
Our catalogue places the book under technology, and an hour tells you the format at a glance: a briefing rather than a textbook. Fast-moving technical subjects suit that treatment, because a study that takes three years to write about display technology is describing history by the time it lands. Short and current beats long and stale in this territory.